Island 11

This is the eleventh island on the Adventure Map. You immediately get introduced to a boss with multiple traits in the first level. Most monsters here are Light monsters.

General Strategy
Using Metal attackers like Jakugan or even Nautilus-1 should be enough for most of the levels in this stage. The Rootziels in the final level are Earth and Light hybrids, not Nature like any normal Rootziel.

Levels

 * Level 101 - A boosted w'Olftagnan is the boss of the level. He has three traits and three Level 3 Stamina runes (although they don't seem to increase his stamina)
 * Level 102 - Fayemelina backed up by two Succubas
 * Level 103 - The first wave is a trio of Skipples. The second wave is a trio of Utochomps
 * Level 104 - The first wave is a trio of Gigrams. The second wave is a trio of Raanes. The final wave is a trio of Scorchpegs.
 * Level 105 - An unboosted Boneticore serves as the boss and the only monster in the level
 * Level 106 - A trio of Vixsuns
 * Level 107 - A trio of Light Sphinxes
 * Level 108 - The first wave is a trio of Komocats. The second wave is a trio of Zims
 * Level 109 - The first wave is a trio of Erphams. The second wave is a trio of Molems. The final wave is an Arch Knight supported by two Esthirels
 * Level 110 - The boss is a boosted Goath'el with Stun Immunity backed up by two Rootziels. The Rootziels have a power stat of 7